I tend to agree with most of what you said there.
People are confusing some of the things I said as if they are what I think is best, the 400 minimum is one of many possibilities, I also think it’s too low personally, the only reason I said potentially 400 was if the team wanted to be super nice and not exclude anyone that only did cultrure szn, I think that’s a bad idea at this point though. If you look at my very first post, I suggested somewhere between 1200 to 2k hard cut as a baseline to start from.
My assumption was that the team might want to include people that did just Culture. But the more we discuss the issue the more I agree that it should not be done period. (And I didn’t think it was a good idea in the first place). It was minimal effort I agree. And I think really the hard cut should be set around 1500 to 2k as you say, I agree with that. As I said in my previous post that you had just replied to. I have refined some of my ideas with new information and thinking some things through more, primarily this hard cut number, because after really thinking about it, if someone did just most of park and culture they would still qualify at 1500 cut. And as you said and I’ve mentioned before as well an exception could be made for some number of pre-dencun transactions if they wanted. I think this is reasonable and logical.
Users left out for only doing culture szn is a pretty minimal time and gas cost and I don’t think anyone can really make a strong case that leaving them out is significant.
Still disagree with Seia’s and other’s ideas of mega tiering. I guess I’m not terribly concerned though as I kind of doubt the team will want to give the top 50k or whatever insanely multiplied rewards, like 8k vs 4k instead of getting 2x getting 10x or some silliness. I can maybe see a greater tier over 4 or 5k perhaps like I said but doing mega tiers toward the top is not cool and won’t go over well.
When you do stuff like that you shift the total distribution dramatically. Where as if they made everyone over 4 or 5k get a multiplier, then everyone in that top 130k to (i don’t know how many at over 5k) then you get a more equal and fair distribution at the top across a large enough group of wallets. Zk goofed by giving an enormous amount to a very small group, and it seems like perhaps quite a few of the top lxp holders are here on this forum lobbying for mega multipliers haha. Well, you can and it’s a free country but it doesn’t mean it’s a good idea imho. Giving mega outsized rewards to a very small group at the tippy top pretty much never goes over well.
If they DO want to do a pretty big multiplier though, like say 2x or 3x even I think if they apply that to everyone over 4 or 5k at say like 2x and everyone over like 5500 a 3x or something that would be more reasonable than doing 4x/5x or even higher multiples and the groups be larger and more fair. If they did it that way I think if they really wanted to do big tiers it would be the most acceptable way to do it. Something like 2k to 3500 tier 1 x1, 3501 to 5k tier 2 x2, 5k+ tier 3 x3. (To be clear I still mean linear inside each tier and then apply multiplier). This would make the top tier a reasonably sized group, probably somewhere between 10 to 20% of all qualified and not a crazy outsized multiple that would piss everyone off below.
Also if they did that, other than maybe still pre-dencun gas bonus for trx outside the voyages, there probably isn’t any need for most of the other bonuses like in my more linear scenario and those with over 3500 in tier2 are pretty much guaranteed to have quite a few pre-dencun trx to have gotten that much lxp, even much over 2k probably does. Suppose it would be a lot simpler too. I guess I’m warming up to the idea of reasonable tiers, I just still dont like the mega tier ideas or all sorts of random points like in that other dude’s example where he had points for a bunch of arbitrary stuff. LXP has already been distributed and should be what it goes by either way, tiered or mostly linear.
@dfox more ideas ser.