Greetings fellow community and team. Wanted to take a moment to share some logical thoughts.
I see a lot of proposals for airdrop design that seem to be favoring particular users over another.
This is a bad idea imho and the more micro managed, tiered, hidden bonuses etc. that the drop has, I see a direct negative impact on user sentiment. It shouldn’t be complicated, there should be minimal or zero hidden factors. It should be simple, linear, and direct.
LXP CUTOFF:
The only thing I tend to agree with after reading many of them is a low threshold lxp cutoff.
Somewhere between under 1200 to 2000 does actually make sense as users who completed both Park and Culture Season could have easily obtained at least 1500 LXP for doing most of the tasks for an extremely low cost compared to everyone else who did the first voyages, especially the first main net voyage when gas and fees were very high. Getting 1500+ lxp in the last 2 voyages was fairly easy and thus cutting off users under around 1500 lxp or so I think is fairly reasonable. A possible caveat to this I think might be to not count out users who participated significantly in the main net voyage even if they have a relatively small lxp amount as those particular users would have theoretically spent significant gas so perhaps do not exclude users who participated in main net voyage and accrued at least “x” amount of lxp during the main net voyage as decided by the team. Other than that one potential caveat, a cutoff somewhere under between 1k & 2k lxp does seem reasonable.
Related, on the subject of potential “sybils” I also doubt any would be theoretical mass botters could have gotten much as to my knowledge the software out there requires direct contract interaction. Any site that you had to interact with to do the task I don’t think they could have automated? I don’t know definitively is something exists, but I’ve personally never heard of it if there is and if it did, it would have to have had to be ridiculously customizable and advanced. Plus there was alot of socials linking etc, and further the main net voyage gas costs were huge. I recall personally spending like $250 in eth and I only did 1 or none of the bonuses for each week. There is no way some mass botter would have paid costs like that or even 50+ each. We also already had POH as an extra filter. Obviously if any clusters out there were found that all had the same trx at the same time repeated many times on multiple tasks certainly those could and should be filtered as well. Anyway, after socials requirements, the complexity of many tasks and POH requirement; cutting off users under even 1k I would think probably eliminates by far the vast majority of would be potential botters similar to lowest level testnet nft tier.
5K+ BONUS:
The proposal for a small bonus for users with 5000+ LXP seems reasonable also, as at this level a user likely participated in all 4 voyages and worked pretty hard at them. Again this should not be something crazy, a small bonus is reasonable though for users with 5k+ Lxp. Imho this particular bonus on it’s own should not exceed 5% of the total lxp value. This, if applied, should also be applied equally, no tiers within. (optional: a user with 10k gets 2x the bonus vs a user with 5k, linear bonus, still no tiers. So either flat to all with 5k+ equally or linear bonus for all 5k+.)
Some of the tables I have seen are not well thought out at all by those who are experienced in successful drop design, have watched many, many projects launch and succeed or fail, or are in possession of sound logic. An example being the table with many tiers above 5k getting outrageous bonuses which to my understanding is only representative of something like under 75k wallets, which is less than 10% of the total theoretical user base. People with more LXP already get more, users wanting giant multipliers are being greedy at the expense of the overall success and actual decentralization of the project. That particular set of tables and proposals, outlined by user Loza would be committing protocol seppuku by handing an enormous majority of the token supply to something like 10% of the wallets and ensuring that user sentiment be absolutely abysmal. Total madness. Tiers are bad. Huge disparity tiers are extremely bad. LXP has already been distributed fairly by design.
No other hidden bonuses, qualifiers, multipliers etc should apply.
LXP-L CUTOFF:
For LXP-L, I do not agree with a cutoff as this would make the minimum to participate in LXP-L having been completely pointless basically.
Very simply, keep both linear or VERY close to linear as it has been implied from the start with only perhaps the low threshold cutoff and potential small bonus for 5k+ LXP
Some people want there to be extra steps, tiers, multipliers etc to favor themselves without thinking about the community at large and how overall sentiment will be impacted.
Sentiment = success or failure.
POSSIBLE MISCELLANEOUS BONUSES:
If the team cannot reach consensus and wishes to reward some community members for various miscellaneous bonuses, such as holding a efrog for example, realize that this appeals to an extremely small amount of the overall community percentage wise, thus if a bonus for such a thing were granted it should be very small relative to the total percentage. While I do not own an efrog, they are essentially the strongest nft community on linea, thus I can see counting them essentially as a beta nft could be fair. Other bonuses that theoretically would apply to a wider range of the community could be reasonable as well such as time using the chain, having a cute butt, gas spent, participating in at least 4 voyages, being a lxp-l participant w greater than zero points, etc etc.
Overall, if other factors outside of linear lxp are to be rewarded, it should be a small portion of the total, again approximately equivalent to 5% maximum of the total amount of lxp to ALL of the miscellaneous extra bonuses all together. This is small enough that the community at large will not be tilted, but enough that the users it benefits will feel significant also.
Ie, all users receive 90% to 100% of all lxp applied fully linearly as normal.
-A possible maximum of up to 5% of the total to 5k+ lxp holders
and
-A possible maximum of up to 5% of the total to various miscellaneous bonuses.
(example of more in depth math at bottom)
So, my basic simple outline so far is this:
-
Keep both LXP and LXP-l either fully linear, or nearly fully linear - no tiers.
(Max 10% to ALL possible modifiers of LXP of any kind - Minimum 90%/95% fully linear - Maximum 0-5% to 5k+ / 0-5% to other bonuses) -
Cutting off users under 1200 to 1500 LXP is likely both reasonable and net positive, but no other limits/cutoffs, hidden qualifiers, multipliers etc. outside of a possible small bonus for 5k+ lxp.
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Do not cut off or modify Lxp-l at all, fully linear.
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Maximum 5% of total lxp to 5k+ lxp is reasonable (if at all)
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Maximum 5% of total lxp to various miscellaneous bonuses all together. (Or not at all).
This is simple, this is what everyone expects with a maximum and acceptable 10% deviation to lxp, and this is maximizing user sentiment for the vast majority of the community.
PERCENTAGE OF TOTAL TOKEN SUPPLY TO LXP & TO LXP-L:
Also important is to give a generous % portion of the total token supply to LXP holders. This is the core community that has been working on tasks and voyages since the testnet voyage last year and has come a long way with Linea. The greater this portion is, the greater long term sentiment will be. There is a very direct correlation here as can be seen with countless other projects. If the vast majority if users eat well, they will have a warm place in their hearts for Linea.
10%+ to LXP should achieve this. 15% would be as sure as the sun rises enduringly positive. 20% would be incredible and dramatically better than the Zksync drop, especially since their drop was so terribly lopsided which was awful for sentiment. 20% would make Linea legendary although of course I doubt that would be done it would certainly create a long lasting impression and be very, very hard to beat.
LXP-L should be a totally separate % from the amount given to LXP and can potentially be much lower as more a reflection of apy yield. Around 3% to 5% of the total token supply is likely appropriate here. At least matching standard eth staking rewards as if someone had staked eth normally is intelligent and should be the minimum bar to shoot for here. As long as it is not less sentiment should be good and so long as it is at least a little more the majority should be happy.
If this sounds like a lot to dish out, remember that the 1st drop is everything.
This is where by far the largest lasting impact to user sentiment and long term success are decided.
Thus the final points
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Total percentage of token supply:
-10%+ of total token supply to LXP holders = base case for positive sentiment imho
-15%+ of total token supply to LXP holders= ensures lasting love
-20%+ of total token supply to LXP holders= zealots are born of the majority of the community
-Separate % of total token supply amount for LXP-L -
Win
*Apologies that this is so long but I wanted to really flesh out all of the details and cover all the bases.
EXAMPLE MAFFS OF POTENTIAL BONUSES:
Example math if either the 5k+ lxp bonus or Various extra bonuses, or both, are applied
To clarify this proposed math for these possible 2 extra sets
One could take the total lxp and mulitply it by either say 1.x to 1.05 or 1.x to 1.1
(x is representative of any percent greater than 0, to a max of 5%)
Lets assume that both the 5k+ lxp and the “various bonuses” are both chosen to be applied and that each is decided to be the maximum 5% of the total lxp for 10% total. Thus we will use the 1.1 multiplier.
Say total LXP = 1 billion.
1B x 1.1 = 1.1B theoretical points
1B is applied linearly to everyone.
Then of the remaining .1b theoretical points, 0.05b is applied in equal proportion relative to lxp held to all holders of lxp over 5k lxp. (To further clarify this specific point, a user with 10k lxp would get 2x the bonus of a user with 5k lxp.)
The other .05b is applied to whatever additional bonuses are chosen however the team wishes to distribute them.